ManaCore
Devlog
- May 03, 2026 by Overgrown Gameworks#indie-game-dev, #solo-game-dev, #platformer, #2D, #indie, #phaser, #pixel-art, #retroDefined A Process, Now To Use It Lately it felt like I was doing a lot of repetitive tasks, but I figured that defining a re-usable process would help me get into a groove...and it did. I managed to s... Continue reading
- April 28, 2026 by Overgrown Gameworks#indie-game-dev, #solo-game-dev, #pixel-game, #angular, #phaserJS, #2d, #arcade, #indie, #retroPushing Through To See It Through Small steps, but I am targeting constant progress. Not a day to go by without any amount of work done. For now I am focusing on adding some character animations to ma... Continue reading
- April 21, 2026 by Overgrown Gameworks#indie-game-dev, #indie-game, #solo-game-dev, #phaserJS, #angular, #8-bit-game, #pixel-game, #retro-gamesProcrastinating Is Just Avoiding To Do The Hard Parts So, I've been finding and doing stuff on this game, that were just something to keep me occupied, but I was just avoiding getting into doing somet... Continue reading
- April 11, 2026 by Overgrown Gameworks#indie-game-dev, #indie-game, #solo-game-dev, #phaserJS, #angular, #8-bit-game, #pixel-game, #retro-gamesProgress Is Made With Consistency, Not Infrequent Leaps I've been focusing on analyzing what the game's edge will be. What does it bring new to the table? Quite honestly, I don't know for sure, I just... Continue reading
- April 03, 2026 by Overgrown Gameworks#indie-game-dev, #solo-game-dev, #platformer, #2D, #indie, #phaser, #pixel-art, #retroBuilding Momentum, One Step At A Time I feel like am I reaching a high-point of usage and I am trying an approach, some might call it procrastination, but I call it "feature cooldown". Meaning that I... Continue reading
- March 30, 2026 by Overgrown Gameworks#protype, #indi-game-dev, #solo-dev, #angular, #phaser, #major-update, #refactor, #ui-overhaul, #web-game, #gamedev-journeyRebuilding ManaCore with Angular + Phaser Grrrreeeetings! If you played the initial PixiJS prototype, you might notice that ManaCore has just undergone a massive transformation. I decided to take a st... Continue reading

- March 30, 2026 by Overgrown Gameworks#prototype, #first-post, #hello-world, #pixiJS, #devlog, #indie-game-dev, #web, #2d, #character-selectionThe ManaCore Prototype Hello everyone! Welcome to the very first look at ManaCore . This project started as a prototype to test out core combat mechanics and character interactions. For this initial b... Continue reading
